BigWigs - Added more sounds, see Other/Test.lua for examples of use. If you want no sound pass 0 for the sound arg. If no arg is passed the "Msg" sound will be played - Added "Victory" sounds to all modules that have a boss kill detection. Some AQ40 modules don't have bosskill detection *glares at Ammo*
BigWigs - Integrated FryGuy's "send to self" logic on message sending (so you'll always get a local trigging the moment you send a message, no waiting for the server to echo it back) - Confirmed that the recv throttling does in fact work
BigWigs - Moved Savedvar to a SavedvarPerChar, so no need for profiling logic (wewt!) - Added proper module slash command handing, so now modules can add slosh commands, see message/sound/bars modules for examples. - Added Savedvariable management. Every module will receive GetOpt, SetOpt, TogOpt methods when they register with the core. ***BIG NOTE READ ME*** This is _NOT_ AceDB style Opt methods, they will return back values from the modules' own subtable of the savedvar table. Also they do not take tables as arg paths, but rather up to 9 strings. You shouldn't need more than one level deep tho... - Seperated scale and anchor commands into the msg/bar modules, they are now independant of each other - Added option to have bars grow upwards from the bar anchor - Added option to disable the sound module. - Remove code no longer used, note that all the new command tables are going to need localized
BigWigs - Tweaked how anchors work, sorry handdol but I didn't like how you did it. Slash command is now /bigwigs anchor - Added a little local to the Messages.lua file, if you set it to true messages will go to the default error frame (where "Action in progress" text goes) - Moved test stuff into it's own module - Moved the delay logic into it's own module, just to make it easier to upkeep.